Category: Work

General management, recruiting, people management, and other work-related topics

Book: Alexey Krivitsky “Agile Retrospective Kickstarter”

Lately, I have been actively rereading various books and articles about Agile, and sometimes even exploring new material. In my opinion, Agile methodologies offer a lot of valuable practices, but one of the most useful ones is retrospectives—meetings where the team can look back, reflect on what has been done, analyze their experiences, and choose a few experiments to improve how things are done.

When people implement different Agile methodologies, they often forget that flexibility is not just about introducing daily stand-ups and breaking tasks into short sprints. It is fundamentally about learning from experience, adapting, and evolving. Without retrospectives, this does not work. That is precisely why retrospectives are so important. However, even these meetings can either be conducted properly and effectively or simply for the sake of formality (“because it is required”). For this reason, retrospectives are sometimes the subject of not only individual articles but even entire books.

Agile Retrospectives Kickstarter is one such book. Although it was written by a Russian-speaking author, Alexey Krivitsky, it was originally written in English, with the Russian version created later with the help of his colleagues.

The book itself is relatively short, just over 50 pages. The author, a practicing Agile coach, shares his experience in conducting retrospectives. However, he does not do this by providing an extensive set of examples or academic knowledge. Instead, he has compiled experiences from many sources into a highly condensed “retrospective cheat sheet,” offering a collection of possible exercises for conducting effective retrospective meetings. Alexey candidly admits from the outset that he did not invent any of these exercises (or at least does not remember inventing any) and even borrowed the methodology for breaking a meeting into several stages from other coaches. His contribution was to compile all of this into one relatively short guide that can be kept handy and used whenever preparing for a retrospective.

Read more

Book: Henrik Kniberg “Scrum and XP from the Trenches”

Not long ago, on the last day of 2020, I wrote a review of the book Kanban and Scrum — Making the Most of Both, which I highly recommend to anyone interested in implementing Agile methodologies. However, this book was not the first by the author, Henrik Kniberg. His first book, published in 2007, also drew on his personal experience with agile methodologies and was titled Scrum and XP from the Trenches. Kniberg himself admits that he wrote this relatively short book over a single weekend, when he felt a strong urge to share his experiences with others.

This time, I won’t delve into the specifics of agile methodologies or why I’m singling out Kniberg’s books in particular, as I covered that in my previous review. Instead, I’ll briefly describe the book itself.

It’s also a very concise account of how he and his teams implemented various practices from Scrum and Extreme Programming in their work, with concrete examples and specific descriptions of the pros and cons. He’s not afraid to admit mistakes and point out what can go wrong. This is quite normal for agile methodologies, where much is governed by the motto “experiment and see what works best for your specific team.” The key is to frequently evaluate what’s been done (unlike older methodologies, where you might work for a year only to realize that you’ve been doing it wrong all along).

Read more

Book: Elena Rezanova “Never-ever”

“Midlife crisis.” A cliché term that encompasses many things but most commonly refers to a moment somewhere in the middle of life (since each person has a sense of how long they think they’ll live), when many start asking themselves questions like “Have I been heading in the right direction all this time?” or “What’s the purpose of it all?” The real problem isn’t the questions themselves but the fear that the most productive years of life may already be behind them. And people who start asking these questions essentially trap themselves, especially if they’re unhappy with their current situation or it simply no longer brings them joy (which, in essence, is the same thing). Getting out of this psychological dead end is very challenging.

Elena Rezanova’s book Never-ever is precisely about this situation and what can be done about it. Elena worked for many years in HR (the Russian language still lacks an equivalent for the English term “Human Resources,” but these are people who theoretically help employees develop, can serve as a psychological “shoulder to cry on,” and also resolve interpersonal conflicts in the workplace). At some point, however, she and her husband realized that their reasonably successful careers no longer brought joy to either of them. They decided to make a radical change, something neither of them has regretted, as they found new, fulfilling pursuits that continue to bring them happiness.

I had marked this book as “something I’d like to read” a while ago, as that very same midlife crisis eventually caught up with me as well (even though I have a wonderful family and have achieved a lot in my career).

Read more

Book: Henrik Kniberg & Mattias Skarin “Kanban and Scrum — Making the Most of Both”

Since the beginning of the 21st century, the software development industry has undergone a tremendous number of changes. Nowadays, if you aren’t familiar with Agile methodologies and words like Kanban and Scrum leave you puzzled, chances are you might hear, “Out of the profession!”

Many people now see Agile methodologies as some kind of panacea for all problems. It’s like, “Back in the day, everyone worked with Waterfall, so things were slow, expensive, and unpredictable.” And if you suddenly switch to modern agile methodologies, happiness will immediately follow. But there is no cure-all, and any methodology requires proper application. In my experience, I haven’t seen a single company that fully applies all aspects of agile methodologies, and that’s generally fine. Agile is more about approaches and practices that each team should try, experiment with, and find what works best for them. Of course, there are certain principles that need to be followed.

I also know several companies (fairly large ones) that became disillusioned with Agile after trying the wrong approach or implementing it incorrectly. Personally, I’m not an avid fan of every methodology, but I’ve worked extensively with Agile, tried different approaches with teams, and continuously read about implementation practices—regardless of the old saying, it’s better to learn from others’ experience.

And I must say, there aren’t that many good books on the subject. Many authors provide rather superficial descriptions of techniques, while some are more focused on selling themselves as trainers than on helping companies understand what to do and how to do it. I can say that even some official certifications from the Agile community provide very superficial knowledge, and people then flaunt an official certificate without any real experience or, at times, even a basic understanding of how to work with the methodology.

Read more

Book: “Dealing with Difficult People”

Sometimes, I read individual articles from Harvard Business Review and even posted one on my blog (Misconceptions about Feedback). They also publish books that compile several articles on specific topics, organized into sub-series.

I decided to read one from the Emotional Intelligence series, titled Dealing with Difficult People, as this topic has interested me for several years. The book includes eight articles by seven authors. It’s not very thick (around 150 pages), and with a more modest font size, it would be even slimmer.

As the title and description suggest, the main theme of the book is dealing with difficult people, those under stress, and troublesome colleagues.

On one hand, it’s a collection of very short articles, and I wouldn’t say each one is revolutionary or highly valuable. On the other hand, it’s brief and to the point, unlike many business writers who often stretch a single idea over 300 pages.

Read more

Book: Susan Cain “Quiet”

I remember, during my childhood, there was a period when I became very interested in various tests, even collecting them in a separate notebook. It all started with Eysenck’s temperament test, where people were categorized as choleric, sanguine, melancholic, or phlegmatic. But Eysenck had another test, which, by the way, overlapped significantly with his temperament test—the introversion-extroversion test.

Who are introverts and extroverts? There are actually a huge number of scientific interpretations, and they sometimes differ in the details. But I’ll try to explain in simple terms.

Introverts are generally rather reserved people; they tend to focus on their inner world. They are usually not very sociable, feel uncomfortable in public or in large groups, and would prefer an evening with a book to a party.

Extroverts are the opposite of introverts 😉 They enjoy being in the spotlight, often becoming the life of the party, have a large number of friends and acquaintances, and are very sociable.

Read more

GOG Galaxy Unites Platforms

CD Projekt continues to develop its GOG service, which began as a store for selling classic, DRM-free games. In my observation, it hasn’t managed to win the platform war against Steam, but they recently made an excellent move. Forget the platform war; they’ve chosen to target the numerous launchers from different platforms and essentially become a single aggregator for your gaming library. Steam has long been connectable via a plugin, but official integration first came with Xbox Store and now with Steam’s growing competitor, the Epic Games Store.

I fully support this initiative because they haven’t just consolidated a game library in one place; they’ve also maximized the functionality of each platform they can integrate with—friends, statuses, achievements…

They’ve even added a rating system and filtering features. With this, they are gradually moving into a different territory, suddenly competing with game databases like rawg.io and igdb.com.

Well done!

Book: Guy Kawasaki “Art of the Start 2.0”

Guy Kawasaki is described as “the boldest venture capitalist in Silicon Valley,” according to the cover of the Russian edition of his book The Art of the Start. In the original English version, however, no one characterizes him this way, nor did he include his own name in the book’s title—that was the work of the Russian publishers (in the Russian version, the book is titled Startup by Kawasaki.)

I can’t speak to his boldness, but Guy Kawasaki is best known for promoting the Macintosh brand at Apple in the 1980s, and he is credited with creating both the strategy and even the term “evangelism” (when a product gains passionate fans who promote and advertise it on your behalf—”evangelists”).

The book is often recommended as an excellent guide for those wanting to start their own business and for those seeking investors for such ventures. The book’s subtitle positions it as a collection of time-tested methods for launching any business.

Yes, the book consists of a series of relatively short chapters covering everything that might be needed to start a new business: from preparing a pitch and finding investors to hiring employees and working with customers.

Read more

Maxim Ilyakhov, Lyudmila Sarycheva “The New Rules of Business Correspondence”

novye-pravila-perepiski

If anyone remembers, I really didn’t like Write, Shorten by Maxim Ilyakhov and Lyudmila Sarycheva, a book on editing texts. Judging by the number of likes my review received on Goodreads, I’m far from alone in this opinion. As a result, I had no intention of reading another book by these authors. However, a colleague first recommended it to me, then another gave it a high rating. So, I decided to give them a second chance—anything’s possible.

From the very first pages, I felt this might have been a mistake, although my opinion shifted slightly later on. As before, there are some practical tips in the book. But let’s break it down step by step.

The authors begin much like they did in their previous book: first, they highlight how poor the world of business correspondence has become, the old ways we were taught for years, and how outdated those norms are. Now, they claim, they’ll teach us how to do things right. At least this time, they spared us a pompous comic about their battle against evil. But the tendency to exaggerate and sometimes paint a bleak picture without much basis is still present right from the start.

Read more

Andrey Podshibyakin “Time of Games!”

vremya_igr_

It seems that the book Blood, Sweat, and Pixels was quite successful in demonstrating that the public is very interested in stories about games and their creators. Suddenly, previously published books started being reprinted, and new ones began to appear quickly. One of these is a book by Andrey Podshibyakin, who started his career in the gaming industry as a journalist for the “GAME.EXE” magazine. Unlike Jason Schreier’s aforementioned book, Andrey focused only on Russian games and companies, including our very own World of Tanks.”

Like Schreier, Andrey Podshibyakin selected a few games around which he built his book, giving it the subtitle “The Russian Gaming Industry in Faces and Dreams: from Parkan to World of Tanks.” The list includes:

  • “Parkan,” 1997
  • “Vangers,” 1998
  • “Hard Truck,” 1998 (and sequels from 2001 and 2009)
  • “Rage of Mages: The Seal of Mystery,” 1998
  • “Sea Dogs: The Curse of the Distant Seas” (actually, it’s called “The Curse of Far Seas”), 2001 (and the sequel from 2003)
  • “IL-2 Sturmovik,” 2001
  • “Silent Storm,” 2003
  • “Perimeter,” 2004
  • “S.T.A.L.K.E.R.: Shadow of Chernobyl,” 2007, and “S.T.A.L.K.E.R.: Clear Sky,” 2008
  • “Cut the Rope,” 2010
  • “World of Tanks,” 2010
  • There are also several unreleased titles, such as “Vseslav the Sorcerer” and “The Adventures of Captain Blood,” among others.

Even this list shows that just text may not be enough for such a book. While Schreier covered globally recognized games, here are titles that many modern readers may not know, and those who do may not remember the details. Hence, illustrations would be very helpful. Memory is unreliable: you may recall that something was fantastic, but you still want to look back and compare those breakthrough graphics with today’s standards.

Read more