
Though belated, I want to share my thoughts on the third part of the Metro game universe—Metro Exodus. But first, let’s dive into a historical overview of its origins and the earlier games.
The Metro series, developed by the Kyiv-based company 4A Games, is based on the works of Dmitry Glukhovsky. Glukhovsky wrote the first novel, Metro 2033, back in 2002, but it was not quite the novel we know today. It originally had only 13 chapters, and Glukhovsky published it online for free. Unexpectedly, the novel gained popularity, but readers didn’t like everything about it. So, in 2005, Dmitry made significant revisions to the book, expanding it to 20 chapters and altering the main character’s fate (in the original version, he dies). It was in this revised form that the novel first appeared in print.
The story is set in the year 2033, 20 years after a nuclear war that left few survivors, and Moscow itself became an almost uninhabitable place. To make matters worse, various mutants emerged, eager to finish off the last remaining humans. Only those who were lucky enough to be in the Moscow metro system during the attack managed to survive. The metro became their new home, eventually dividing into micro-states with their own authorities, rules, and even ideologies. The entire book is essentially a quest in which the main character, Artyom, must travel from one point in the metro to another. Along the way, he encounters various stations and faces both human adversaries and mutants, as well as supernatural elements.
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