
The Witcher is one of the few Eastern European franchises to achieve worldwide fame and recognition. In his book, Raphaël Lucas set out to tell the story of how this franchise came to be.
I know that many fans of both the games and Andrzej Sapkowski’s literary original were thrilled when this book was announced. It quickly became a coveted gift for any occasion. I’ve read the main saga (except for the later novel that stands somewhat apart) and played through all three games in the series adapted by CD Projekt RED. My feelings toward the books are lukewarm, which has earned me the disapproval of some of my more fervent fan friends. Among the games, I especially highlight the third one, where the developers clearly sold their souls to the devil (and I say this with firsthand knowledge of what it takes to create games).
That said, I’m always interested in reading about how such iconic products come to life, especially from industry peers, so it didn’t take long for me to pick up the book—luckily, it’s not very long.
While expecting a comprehensive overview of the franchise, I knew this wouldn’t just be about the games (even though the cover prominently features a poster from the third installment). However, the author started from an even earlier point.
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