Month: December 2022

Book: Alexandra Arkhipova, Anna Kirzyuk “Dangerous Soviet Things”

If someone says to you “dangerous Soviet things,” what would you think of first? For me, right away it’s the “coffin on wheels.” It may sound like nonsense, something that never existed. But many of my peers knew dozens of such scary stories. Eduard Uspensky even wrote his novella about the Red Hand based on them.

However, the book Dangerous Soviet Things is more serious, though at times it deals with equally “nonsensical” theories that, nonetheless, people believed.

The book by Alexandra Arkhipova and Anna Kirzyuk is a large study of the phenomenon of the urban legend, with a focus specifically on the Soviet era. Abroad, the study of urban legends began quite a while ago; in our region, somewhat later. Though in certain periods the KGB quite actively and professionally collected such information, since behind rumors and legends there always hides some secret fear. And one must understand where the fear comes from, and also know how to counter it — or use it to one’s advantage.

From the description of the book, you expect popular science — interesting and entertaining reading. But from the very first pages, it feels like a bucket of cold water has been poured over you. Because the first seventy pages are an immersion into highly specialized terminology and the history of studying urban legends. For non-specialists (like me), this becomes rather disheartening. And only after that do the authors begin to examine the legends themselves, dividing them into thematic groups.

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Book: Dan Irish “The Game Producer’s Handbook”

The word “producer” entered our everyday vocabulary in the former USSR around the 1990s. For many, it was associated both with a person who could turn any idea into a product and any person into a star, and at the same time with something shady. Apparently this was because many people back then had a lingering sense that any business was tied up with some kind of crime or vulgarity.

Later, however, the word no longer felt foreign in the language. In film it replaced the position of “film director” (in the sense of production management), and in many other industries the role finally came to mean what it should — someone who helps organize production as a whole, and who enables the team to create the product.

In the game industry, to which I have already devoted many years, this role exists as well. Yet to this day, few could really explain to you what exactly a producer does on a team. People still do not understand the meaning of a producer’s work, and some consider producers to be arrogant, overpaid idlers and budget-burners.

Dan Irish is an experienced game producer (the legendary Myst series was created with his participation, starting from the third installment). In 2005 he wrote the book The Game Producer’s Handbook, which is still often recommended to novice (and not only novice) producers.

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Book: Roman Papsuev, Vera Kamsha “The Battle for Lukomorye” (Book 2)

I thought I would write about the second book of The Battles for Lukomorye a bit later, but then the media started saying that we need to talk more about the heroes of Russian fairy tales — about the likes of Dobrynya and Muromets. Well then, let’s write. Though in reality, the heroes were not nearly as noble as they appear in the tales.

I read the first part of this cycle a year ago and at that time also wrote down my thoughts about the book.

The Battle for Lukomorye is a fictional cycle set in the world of Tales of Old Rus’, which originally began as more of an art project by Roman Papsuev. The last time I thought it was a novel in two parts (since there was already word about plans for a second book). In fact, it turned out that the story does not end with the second volume.

I have already written about this world before, so I will not repeat myself in detail. In short, it is a world built on the motifs of Slavic fairy tales and folklore. The book The Battle for Lukomorye tells of events when the dark forces once again attempt to break into Rus’, while brave Rusichi (and other inhabitants of Belosvetie) strive to resist the followers of Chernobog, remembering how hard the struggle had been the last time, when only at great cost were they able to drive back the hordes of Koschei the Deathless.

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Viking Song: My mother told me

It’s been a long time since I last wrote about good songs. Now it’s time to talk about one that my younger children have come to love — and which we’ve already listened to dozens of times.

The song was made very popular by the TV series Vikings, although in fact it is more than a thousand years old. In English it is known by its opening words, “My mother told me”, while in Old Norse (Common Scandinavian) it sounded as “Þat mælti mín móðir.”

In the series, the song is performed by two brothers who, upon hearing each other’s voices, realize that both are still alive after the battle. But, as I said, after the series the song began to be heard in many places; it was even added to various videos on Viking themes (for example, over the trailer for Assassin’s Creed: Valhalla video game). In many versions, performers limit themselves to just about a single verse, which is repeated several times:

My mother told me

Someday I would buy

Galleys with good oars

Sail to distant shores

The song is dated to around the 9th century AD. And in this text, historians say, is reflected the time when the Vikings no longer had enough land of their own and resolved not only to go on distant raids but even began to contemplate settling in other lands — in particular, England and Ireland. On the subject of the full text of the song, there is an interesting article by archaeologist Martine Kaspersen: http://www.scandinavianarchaeology.com/my_mother_told_me/.

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