
A month ago, I celebrated my 10-year anniversary working at the game company Wargaming.net. However, my entire professional career actually began with video games, back when I used to write out the program for a computer version of Monopoly in a notebook. I never finished it—making games is tough, especially when all your work can vanish due to a faulty audio cassette where it was saved. But even my first programs were related to games: business simulations, educational, and card games. So, you could say I’ve been in the industry, with breaks, for over 25 years.
That’s why it was especially interesting for me to read Jason Schreier’s much-talked-about book Blood, Sweat, and Pixels, which, as its subtitle suggests, reveals “stories behind how video games are made.”
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