
This time, I’ll start from a bit farther back — why a book from the StarCraft series in the first place.
The term “novelization” for games refers to a fictional work created based on a video game. I never used to think novelizations could be interesting, even though it’s a very popular and widespread genre.
However, I once became so fascinated with the StarCraft universe that I couldn’t resist when I saw the first novelizations based on it. At that time, they weren’t available in Russian, so I bought the original English versions, hoping that someday I would be able to read them. When I opened the first page of the first book — Liberty’s Crusade — an even crazier idea struck me: to translate it into Russian. I spent almost two years working on the translation, but I finished it. Moreover, it was published by the Azbuka publishing house, and it became the first book from this universe available in Russian.
Looking back, I now feel a bit embarrassed by this amateur translation, with its fair share of mistakes, and the publisher’s editor added some of their own content without consulting me. However, this project gave me a huge boost in learning English, and after that, reading books in the original language didn’t seem so difficult.
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